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Fables by Charles Moffat

Many of Charles Moffat's fables are set in the fictional kingdom of KoroviaŠ, and as such are meant to be fables that have been passed down via written word and word-of-mouth from person to person, making up part of cultural heritage of Korovia. Fables differ from folk tales, fairy tales and myths in that the hallmarks of a fable are as follows:

  • A fable must convey a moral lesson at the end of the short story.
  • Often the protagonist or an important character within the fable is an animal that can speak. eg. The Fable of the Wolfkin and The Turkey Vulture's Tale both contain talking animals.

    Folk tales, fairy tales and myths don't necessarily have to have a moral lesson as part of the story. They also don't have to rhyme or follow any kind of poetic meter, although Moffat's fables do often have a poetic element.

    For example, The Imp's Arrow is essentially a prose fable containing a poetic fable, that of The Fable of the Ice Mephit. The Imp's Arrow is a fable by itself disguised as a short story with a moral lesson, whereas The Fable of Ice Mephit is a poetic fable with a different moral lesson. The Fables of the Jackalope is another example of this, as it is a larger prose fable containing three smaller poetic fables.

    Notes

    × Moffat began writing fables in Winter 2017, before the birth of his son later that year.
    × Korovian Fables are often about historical events within the fictional world of Korovia.

    List of Fables by Charles Moffat

    × The Fable of Sir Fartsalot
    × The Fable of the Boring Dwarf
    × The Fable of the Graverobber and the Cursed Cutlass
    × The Fable of the Ice Mephit
    × The Fable of the Incubus of Izhamet
    × The Fables of the Jackalope
    × The Fable of the Sibilant Snake
    × The Fable of the Wolfkin
    × The Imp's Arrow
    × The Princess and the Foxalope
    × The Turkey Vulture's Tale

    Note - This is not a complete list of fables by Charles Moffat. We are still transfering stories from a different website to their new home on fiction.charlesmoffat.com.




    Myths by Charles Moffat


    Below are two of Charles Moffat's myths that are set in the fictional kingdom of KoroviaŠ, and as such are meant to be myths that have been passed down via written word and word-of-mouth from person to person, making up part of cultural heritage of Korovia. As such the myths set down how the world was created by the Eldar Noramir, and also serve to explain the magical phenomenon known as the Dark Eclipse.

    The Korovian Creation Myth

    Written in November 2012, Extended in April 2017.

    In the beginning there was the Noramir, now known as the Eldar Noramir, for they were the beginning of all things.

    The Noramir were powerful beings made of light and inbetween them they perceived darkness and were bored.

    Thus the Noramir chose to make more things like themselves, taking bits of themselves to play with.

    With such substances the Noramir created the stars, the planets and the moons Metrequia and Xarsius.

    They created fire, water, earth and air and gave to each consciousness so that they might create more.

    And then the Noramir withdrew and watched with interest, for they were wise and wished to not interfere.

    And so Triquirius, the fire god, gave birth to the sun, to volcanoes, and to all fires on the land.

    And so Karolina, the water goddess, gave birth to oceans, rivers, lakes, clouds, and it rained upon the land.

    And so Olegma, the earth god, gave birth to rocks, islands, mountains, and his anger shook the land.

    And so Pasha, the air goddess, gave birth to the winds, and her storms blew across the land.

    Thus the four great gods wrought their creations upon the surface of Aoerth and the moons watched curiously.

    Metrequia wanted to create something too and so acted first. She breathed upon the surface of Aoerth.

    From her breath sprung forth all manner of beloved creatures, including dwarves, elves, gnomes, habs and humans.

    Xarsius saw this and was jealous and angry. In his wrath he bled cruel blood upon the surface of Aoerth.

    Those creatures tainted with the blood of Xarsius became the first demons, dragons and monsters.

    Thus began the first age of Aoerth, when great evil and great good strode across the land. A time of tumult.

    During this time great demons strode across the land - their power was great and few stood before them.

    Metrequia went to the four gods of the elements and begged them for their aid which they finally gave.

    From their breasts they brought forth magic and spread their magic across the world of Aoerth.

    The dwarves saw little use in magic, preferring to make weapons made of wood or stone.

    The habs wanted nothing to do with magic or demons and hid in the deep forests of the world.

    The gnomes delighted in the magic and illusions especially, becoming adept at its uses.

    The humans felt the magic but only a mystical few chose to use it as a weapon against the demons.

    The elves embraced the magic as their friend and took great pride in their power to control it.

    Weaving great magic, the greatest magic users amongst the elves, gnomes and humans united together.

    Together they wove a great spell and banished all demons from the lands of Aoerth so they were no longer a threat.

    But the banishment only lasted one hundred years and the demons sought for ways to return to the world.

    A hundred years passed and more, but still the demons could not return - not until Tiphinius.

    Tiphinius was a Titan, born from the time of the Eldar Noramir - and he was unhappy with the ways of the world.

    Titans had gained mastery over magic and were immortal, but they envied the power of the gods themselves.

    Tiphinius, being ambitious, hatched a plan to summon demons back into the world and kill the god-believers.

    For himself he sought to become a god and he gathered followers, drawing upon strange forces to build his power.

    But Metrequia, Xarsius and the other gods were wise - they created a mystical power capable of stopping Tiphinius.

    They stored this mystical power in the rocky regions of the land of Korovia, deep underground and well protected.

    Korovia became a bastion of power, an impregnable fortress that Tiphinius and his demons could not defeat.

    With time, Tiphinius was banished to another dimension - far removed from Korovia and the rest of Aoerth.

    His demons fell in defeat, banished again for another hundred years - and this was last anyone heard of Tiphinius.

    Millenia passed - the humans, habs, elves, dwarves and other races banded together into tribes.

    In Korovia a new demon appeared, the demon prince Galzebub - whose power was great and fearsome to behold.

    From his portals Galzebub brought forth a demon army from the Abyss, seeking to conquer Korovia.

    Their primary goal was to find the mystical power source which protected Korovia and the rest of Aoerth.

    This was the First Demon War - which lasted six years and cost the lives of untold numbers of mortals.

    A hero arose - known as Olafslav the Giantslayer. Together with other humans, elves, dwarves and habs they won.

    While Galzebub had set his sights on finding the mystical source, he set the demonlord Balganrusk in charge.

    But Balgarusk was defeated in combat at the Battle of Krest, where Olafslav fought alongside other heroes.

    Boris the Demonslayer, Margus the Foefeller, the gnome Tibing Fleak, and the elf mystic Qi Entrosek.

    The Korovian Dragons - long removed from the power of Xarsius, but still fickle in their ways swore an oath.

    They swore to protect Korovia from all demonkind, for their existence depended upon Korovia staying free.

    Many died during the war. Qi Introsek, Guerrin Axethrust - and even the great hero Olafslav disappeared.

    With Balganrusk's army defeated, Galzebub's forces were vanquished - and Galzebub went into hiding.

    Decades later during the War of the Two Kings - King Margus and King Dramarski - Galzebub resurfaced.

    Galzebub, with the aid of King Dramarski, sought to destroy all of the Korovian Dragons, thus securing Korovia.

    But Galzebub was defeated by new heroes, Bogdan the Battle Behemoth, Indrasen the Assassin, and many others.

    During the battle Galzebub's arm was chopped off, and the horrid thing has remained a plague upon the land.

    Galzebub's great plan backfired - just by being there he set in motion events that would echo through millenia.

    The great heroes laid the ground for generations to come. Time stood still at their feet.

    The Age of the Eldar Noramir was over. The Age of Heroes had begun.


    The Myth of the Dark Eclipse

    October 10th 2017.

    In the beginning there was the Eldar Noramir, beings made of light and between them they perceived darkness.

    One darkness they sensed which was beyond all others would eclipse the light and with it came death. It was the one thing that the Eldar Noramir feared and so they strove to find a way to contain this darkness.

    They made stars for their homes, the sun, planets and moons - giving rise to new sources of light, always with the goal of trying to fight back against the darkness.

    They created Metrequia to give off a silvery white light, to give hope to all creatures who aspired to goodness.

    They created Xarsius to give off blood crimson light, to give pleasure to all creatures who craved evildoing.

    They created Triquirius the fire god to be both the sun and to provide light to weakminded mortals in dark places in the form of fire.

    They created magic to create magical light so that strongminded mortals could provide light indefinitely.

    But even so, despite all their efforts, the Dark Eclipse would always come one night each year. To darken the sky, to darken torches, and even to darken magical light.

    Dark doings happened during the Dark Eclipse. Evildoers who sought the darkness as their ally would use it to steal and murder. Evil mages would find their magic intensified and it was the perfect time to strike against their good enemies.

    And so it was that a tradition was born amongst the common folk of Korovia. On the eve of the Dark Eclipse people would light torches, lanterns and use magic and travel from home to home to visit their neighbours.

    Over time the good folk of Korovia would give food to their guests for visiting them, some too old to make the journey would bake wee snacks and sweets.

    And so it fell to the younger generations to do this good deed. To travel from home to home bearing lanterns and to leave the lanterns behind to scare away evil. They would carve the lanterns out of wood or pumpkins and leave them with flickering candles within to scare away evildoers.

    Thus over time the Dark Eclipse became a social event for the common folk of Korovia. But to those who know, the Dark Eclipse is still a time of great evil and there is a wisp of magic in the light of the lanterns.

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